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Time 4 Science – Predavanje na temu “Social network analysis of large online gamified courses”

Objavljeno: 28.06.2018

U sklopu projekta Time 4 Science u utorak, 03.07.2018. u 12:00 sati u Vijećnici Fakulteta, profesor Luis de Marcos Ortega održat će predavanje na temu "Social network analysis of large online gamified courses".  

Sažetak predavanja:

In this talk we will analyze the effects of gamification in the social network of a large online course on 'digital skills for teachers.' Educational social networking websites and learning systems can gather information about contributions of participants and about the underlying social network. We will present an experimental gamification layer with three game elements (points, badges, and leaderboard) that was delivered to students. Social network analysis (SNA) and principal component analysis (PCA) can then be used to analyze the differences between groups using information about contributions to the website, and position and influence in the social network of each participant. Initial results suggest that variables and participants group differently, and that gamification may influence the structure of the social network of participants in the course. The first component (F1) can be a good descriptor of students' work and position in the network that can be used to build predictive models of learning success. The models suggest that the probability of passing the course increases more rapidly in the experimental (gamified) groups for students that participate.

O predavaču:

BSc (2001) and MSc (2005) in Computer Science from the University of Alcalá (UAH), where he also completed his PhD in the Information, Documentation and Knowledge program (2009). Currently working as associate professor (UAH, 2015-). Participation in 2 Erasmus Intensive Programs (2009-2013). Participation in 2 Erasmus+ Strategic Parnertship Projects: OpenQASS (2014-2017) and m-commerce (2014-16). Participation in EU IAPP MC project (Iceberg: 2013-2017). Principal investigator in 2 national research projects about outdoor marketing and control of adverse events in hospitals (2011-2013). He was a research fellow at the Lund University (Sweden, 2007 & 2009), the University of Reading (UK, 2008) and the Monterrey Institute of Technology (México, 2010). Member of the special interest group in Computer Science Education (SIGCSE) of the ACM. He has over 100 refereed publications in conferences and journals. His research interests include Humanistic Informatics, Learning Technologies, Computer Science Education & Gamification.

 

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